Hua Li's CGNIP Blog

a journey to research on computer graphics, computer vision, and visualization

Archive for the ‘Lichen Modeling’ Category

Lobes of Lichen at the Frontier

Posted by Hua Li on July 23, 2013

Lobes of Lichen at the Frontier

Branching structures around the frontier.

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Triangulation-based lichen modeling

Posted by Hua Li on July 23, 2013

Triangulation-based lichen modeling     ll0

Scatter a few points around the center to have regular regions and grow branching structures around the frontier to have leafy-like regions.

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First attempt to simulate Crustose lichen

Posted by Hua Li on July 4, 2013

Lichen from 2D tessellation

  Lichen from 2D tessellation

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Lichen from 2D tessellation

2D artistic tessellation and Voronoi diagram

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